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Resume

Employment History updated March 2004

2002-

Kuju Entertainment Ltd., Sheffield

 

www.kuju.com

 
 
 

Technical Director
(2002 onwards)

 

Key tasks

 

Responsible for
companies technical direction, key
holder for companies technical knowledge, recruitment of staff,
appraisal of projects before, during and after production, guidance
and assistance for all staff, troubleshooting and presentations
to clients.

 

 

 

Project Manager
(2002 onwards)

 

Key tasks

 

Team management,
Costing & Budgets, Task assignment, Writing and maintaining
technical & creative documents, Project Schedules, Project
Status reporting, Graduate Training, Recruitment, Staff Appraisals.

Excellent skills
with a variety of MS Office products including MS Project, Word,
Excel, PowerPoint and Access.

   
 

Network Administrator
(1996 onwards)

 

Key tasks

 

Studio IT support
to maintain a network of 10+ desktop PCs, multiple servers and
Internet connection. Using Windows 2000 Server, Windows 2000,
Windows XP. Hardware and software installation and configuration.
Excellent trouble-shooting skills.

 

Titles Produced

 

Title

Target

Role

Undisclosed PC Project
Manager
Undisclosed PC Project
Manager

England
International Football

PS2 &
XBox

Project
Manager

‘Turret
Shooter’ – unfinished

PS2

Lead Programming,
Project Manager

Lotus
Challenge

PC

Lead Programming,
Project Manager

   

2001-2002

Runecraft Ltd, Dewsbury

 

Reason for leaving:
All staff made redundant and company ceased trading

 

ww.runecraft.com

 
 
 

Programmer (2001-2002)

 
Key tasks
 
Writing computer
code to specification and schedule.
Languages currently used are C++, C, Assembler.
 

Titles Produced

 

Title

Target

Role

Barbie
– Treasures In Time

PS2

Programming

 
 
 
 

1991-2001

Krisalis Software Ltd., w:st="on">Rotherham

 

Reason for leaving:
All staff made redundant and company ceased trading

 

Creating home
computer entertainment software since 1988, employing over 30
staff. Specialises in converting software between platforms
and original software.

 

 

 

Achievements

 
  • Involved in many upper management
    decisions to direct the company
  • Successfully brought numerous
    titles successfully to market
  • Consistently exceeded expectations
    to produce strong product to on-time and to specification.
  • Excellent customer facing
    skills
  • Key member of the team involved
    in initial contract evaluation & negotiation.
  • Heavily involved in company
    attainment of ‘Investors In People’ status
  • Published written articles
    in MCV, CTW,
    Edge
    and Official PlayStation magazine.
  • Continuously developed personal
    skill set
 

 

 

Technical Director
(1999 onwards)

 

Key tasks

 

Responsible for
companies technical direction, key
holder for companies technical knowledge, recruitment of staff,
appraisal of projects before, during and after production, guidance
and assistance for all staff, troubleshooting and presentations
to clients.

 

 

 

Project Manager
(1996 onwards)

 

Key tasks

 

Team management,
Costing & Budgets, Task assignment, Writing and maintaining
technical & creative documents, Project Schedules, Project
Status reporting, Graduate Training, Recruitment, Staff Appraisals.

Excellent skills
with a variety of MS Office products including MS Project, Word,
Excel, PowerPoint and Access.

 
  • Recruited and retained over
    66% of current company staff
 

 

 

Programmer (1992
onwards)

 

Key tasks

 

Writing computer
code to specification and schedule. Languages currently used
are C++, C,
Assembler.

 

Achievements

 
  • Very varied skill set including
    full 3D engines, A.I., systems software, editors, user interface
    design, localisation and cross-platform development.
  • Multiple titles published
    on PlayStation, PC, Saturn,
    MegaDrive, Amiga and w:st="on">Atari ST.
  • Excellent customer facing
    skills lead to me
    liasing with customers
    directly with no management intervention.
  • Started to effectively manage
    projects of my own accord as the time sizes increased until
    the official Project Manager position was created.
 

Titles Produced

 

Title

Target

Role

Black
& White

PlayStation

Programming,
Project Manager, Design

Rugby
2000

PlayStation

Project
Manager

LEGO Project

PC

Project
Manager, Programming

AFL98

PlayStation

Project
Manager, Programming

Driving
Game #2

PlayStation

Project
Manager

Shoot
em up

PlayStation

Project
Manager

Driving
Game #1

PlayStation

Project
Manager

Z

PlayStation,
Saturn

Programming,
Project Manager

StarFighter
3000

Saturn

Assistant
Programmer

XCOM
- Terror From The Deep

PlayStation

Programming

Magic
Carpet

Saturn

Programming

Theme
Park

Saturn

Programming

Arabian
Nights

Amiga,
Amiga CD32

Design,
Programming

Lothar Matthaus Super Star Soccer

Amiga,
PC

Programming,
Design

Manchester
United - The Double

PC, Amiga

Programming,
Design

John Barnes European Football

Amiga

Assistant Programmer

Hill Street Blues

Amiga

Assistant Programmer

 
 
 

Network Administrator
(1996 onwards)

 

Key tasks

 

Maintain a network
of 30+ PCs, 3 servers and Internet connection. Using Linux,
Windows 2000 Server, NT4, Windows 2000, Windows 9x &Windows
Me. Hardware and software installation and configuration. Excellent
trouble-shooting skills.

 
  • All skills are self-taught
    and self-motivated
 

 

1991-1991

Vectordean Ltd, Ripley

 

Small company
of 4 people constructed around developing a single computer
entertainment title.

 
 
 

Programmer

 

My responsibility
was to produce the
MegaDrive version
of the title in development. This involved parallel development
with the Amiga version of the same title and co-designing portions
of the title. Languages used were 68000 Assembler.

 

Titles Produced

 

Title

Target

Role

James
Pond II –
RoboCod

MegaDrive

Programming,
Design

 
 

1989-1991

Krisalis Software Ltd., w:st="on">Rotherham

 

Programmer

 

Writing computer
code to specification and schedule. Languages at this time were
mostly Assembler, with C being introduced towards the end.

 

Titles Produced

 

Title

Target

Role

Manchester
United - Premier League Champions

Atari ST

Programming,
Design

Graham
Taylor’s Soccer Challenge

Atari ST

Programming

Shadow Warriors

Atari

ST, Amiga

Programming

   

1988-1989

Wise Owl Software
Ltd.

 

Programmer

 

My responsibility
was to interpret intellectual property of the company into a
computer entertainment title for the Commodore Amiga, w:st="on">Atari ST and Atari
2600.

 

Titles Produced

 

Title

Target

Role

Mantis

Amiga

Programming

Pears

Atari ST

Programming

OOPS

Atari
2600

Programming

   

1987-1988

Alligata Software Ltd, w:st="on">Sheffield

 

Programmer

 

My responsibility
was to interpret intellectual property of the company into a
computer entertainment title for the Commodore Amiga and w:st="on">Atari ST.

 

Titles Produced

 

Title

Target

Role

T.R.A.P.

Amiga,
Atari

St

Programming

       

Core Skills

Planning & Organisation

  • Able to take a long-term
    view and set challenging but achievable objectives
  • Decide priorities for attaining
    targets
  • Make a plan and arrange
    resources to carry it out
  • Draw up a work schedule
    and meet deadlines
  • Effectively manage personal
    time and handle a range of activities simultaneously

Communication

  • Make good confident verbal
    and written presentations.
  • Write well-expressed, concise
    and grammatical documents.
  • Good listening and understanding
  • Good questioning and considers
    different points of view
  • Good negotiating skills
    in order to reach agreement

Team Work

  • Recognise and respect the
    attitudes, actions and beliefs of others
  • Contribute to the planning
    and co-ordination of a group’s work
  • Assist the working process
    of a group by helping resolve conflicts, recognising the strengths
    of others and encouraging them to contribute

Problem Solving

  • Analyse, and evaluate complex
    information, identify key issues and principles, and draw
    well-reasoned conclusions
  • Think critically, learn
    from mistakes, and make well-supported judgements
  • Take a broad view, seeing
    less obvious connections and interdependencies
  • Think conceptually and creatively.
    Generate ideas that pay off in practice
  • Implement action based on
    the assessment of all available data

Initiative

  • Be a "Self-Starter",
    take appropriate action unprompted
  • Set demanding personal goals
    and overcome difficulties to achieve them
  • Pursue an activity to high
    standard and rise to challenges
  • Take well-researched decisions
    quickly

Adaptive

  • Respond readily to changing
    situations and priorities
  • Recognise potential for
    improvement
  • Re-apply known solutions
    to new situations
  • Initiate change and make
    it happen: be pro-active not re-active.
  • Manage stress and to remain
    effective under pressure

Training and Development

           
I actively pursue continuous personal development on an almost daily
basis, mostly by reading articles on the Internet, in magazines and
reading books. I have also attended the following events as a company
representative due to my excellent communication skills, my ability
to retain technical knowledge and train other company members.

2001

Motorola Mobile, w:st="on">UK

 

This 2 day event
was to train and inform a select group of developers about creating
software for the next generation of mobile devices such as mobile
phones and
PDAs.

1999, 2000

PlayStation2
Developer Conference,
UK

 

These separate
2-day events (4 in total) were set up by SONY in order to train
developers on using the PlayStation2 to
it’s
potential.

The first conference
in 1999 was only open to a very small number of developers that
SONY themselves saw as ‘the cream of the development community’.

1999

Computer Games
Developer Conference,
US

 

A 3-day international
conference set in w:st="on">San Jose, California.
This was an extremely large conference with over 200 possible
training sessions to attend to over the duration of the conference.
I learned a tremendous amount from this conference and it improved
my skill set in programming and management areas.

1998

Effective Performance
Appraisal – TACK Training

 

This was a 2-day
course set up specifically for
Krisalis
Software in order to prepare its managers for installing, managing
and running a staff appraisal system.

1997

Motivational
Leadership – TACK Training

 

This was an external
3-day course that taught me how to better motivate members of
staff and how to get the best from teams that were my responsibility.

1997

Managing Projects
Successfully – TACK Training

 

This 2 day external
course taught me how to plan, schedule and manage a project
from start to finish in an efficient manner.

1996,1997

PlayStation
Developer Conference,
UK

 

I was chosen to
attend both of these separate 2 day conferences that were set
up by SONY to improve the development
communities
knowledge of the PlayStation.

1994, 1995

SEGA Saturn
Developer Conference,
US

 

These separate
3 day developer conferences were sponsored by SEGA in

w:st="on">San
Jose, w:st="on">California to improve the development communities knowledge of its Saturn games platform.

I have also read, and keep updated on, the following
books that I considered to be essential reading. ‘Under Pressure and
On Time’, ‘Rapid Development’, ‘Code Complete’, ‘Software Project
Survival Guide’ and ‘Dynamics of Software Development’.

I continually investigate relevant practises and technologies
from similar industry types that are not immediately relevant such
as Java2 micro-edition and Unified Modelling Language.

Education and Qualifications

1986-1987

Rotherham laceType
w:st="on">College

 

OND – Electronic
Engineering and Computing Technology

Left with partial
credit as personal circumstances forced me to leave the course
early during the 2nd year.

1986

Hayfield Comprehensive

 

8 ‘O’ levels

 

© Simeon Pashley 2004


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